A Skype Webcam Mother's Day Brunch
Submitted by brad on Wed, 2008-05-14 19:18A brunch was planned for my mother's house on Sunday, but being 2,500 miles distant, I decided to try to attend by videoconference. Recently Skype has started supporting what it calls a "high quality" videoconference, which is 640x480 at 24 to 30 frames per second. At its base, that's a very good resolution, slightly better than broadcast TV.
This requires fairly modern hardware, which my mother doesn't have. It needs a dual-core processor to be able to compress the video in real time, and a decently fast processor to decompress it. It wants 384K of upstream bandwidth, but ideally even more, which in theory she has but not always. It demands Windows XP. And artificially it demands one of three of Logitech's newest and most expensive webcams, the Orbit AF or the Quickcam Pro for Notebooks or Pro 9000 for desktops. These are the same camera in 3 packages -- I took the Orbit AF which also includes a pan/tilt motor.
Skype's decision to only work with these 3 cameras presumably came from a large kickback from Logitech. Admittedly these are very nice webcams. They are true-HD webcams that can native capture at 1600x1200. They are sharp and better in low light than most webcams, and they come with a decent built in microphone that appears as a USB audio device -- also good. But they aren't the only cameras capable of a good 640x480 image, including many of Logitech's older high-end webcams. They retail for $100 or more, but via eBay sellers I got the Orbit AF for about $75 shipped and the Pro for Notebooks shipped quickly within Canada for $63. Some versions of Skype allow you to hack its config file to tell it to do 640x480 with other quality cameras. That is easy enough for me, but I felt it was not something to push on the relatives quite yet. On the Mac it's your only choice.
Testing on my own LAN, the image is indeed impressive when bandwidth is no object. It is indeed comparable to broadcast TV. That's 4 times the pixels and twice the framerate of former high-end video calls, and 16 times the pixels of what most people are used to. And the framerate is important for making the call look much more natural than older 10fps level calls.