V2V and connected car part 3: Broadcast data
For this third part of the series on connected cars and V2V I want to look at the potential for broadcast data and other wide area networking.
Today, the main thing that "connected car" means in reality is cell phone connectivity. That began with "telematics" -- systems such as OnStar but has grown to using data networks to provide apps in cars. The ITS community hoped that DSRC would provide data service to cars, and this would be one reason for people to deploy it, but the cellular networks took that over very quickly. Unlike DSRC which is, as the name says, short range, the longer range of cellular data means you are connected most of the time, and all of the time in some places, and people will accept nothing less.
I believe there is a potential niche for broadcast data to mobile devices and cars. This would be a high-power shared channel. One obvious way to implement it would be to use a spare TV channel, and use the new ATSC-M/H mobile standard. ATSC provides about 19 megabits. Because TV channels can be broadcast with very high power transmitters, they reach almost everywhere in a large region around the transmitter. For broadcast data, that's good.
Today we use the broadcast spectrum for radio and TV. Turns out that this makes sense for very popular items, but it's a waste for homes, and largely a waste for music -- people are quite satisfied instead with getting music and podcasts that are pre-downloaded when their device is connected to wifi or cellular. The amount of data we need live is pretty small -- generally news, traffic and sports. (Call in talk shows need to be live but their audiences are not super large.)
A nice broadcast channel could transmit a lot of interest to cars.
- Timing and phase information on all traffic signals in the broadcast zone.
- Traffic data, highly detailed
- Alerts about problems, stalled vehicles and other anomalies.
- News and other special alerts -- you could fit quite a few voice-quality station streams into one 19 megabit channel.
- Differential GPS correction data, and even supplemental GPS signals.
The latency of the broadcast would be very low of course, but what about the latency of uploaded signals? This turns out to not be a problem for traffic lights because they don't change suddenly on a few milliseconds notice, even if an emergency vehicle is sending them a command to change. If you know the signal is going to change 2 seconds in advance, you can transmit the time of the change over a long latency channel. If need be, a surprise change can even be delayed until the ACK is seen on the broadcast channel, to within certain limits. Most emergency changes have many seconds before the light needs to change.
Stalled car warnings also don't need low latency. If a car finds itself getting stalled on the road, it can send a report of this over the cellular modem that's already inside so many cars (or over the driver's phone.) This may take a few seconds to get into the broadcast stream, but then it will be instantly received. A stalled car is a problem that lasts minutes, you don't need to learn about it in the first few milliseconds.
Indeed, this approach can even be more effective. Because of the higher power of the radios involved, information can travel between vehicles in places where line of sight communications would not work, or would actually only work later than the server-relayed signal. This is even possible in the "classic" DSRC example of a car running a red light. While a line of sight communication of this is the fastest way to send it, the main time we want this is on blind corners, where LoS may have problems. This is a perfect time for those longer range, higher power communications on the longer waves.
Most phones don't have ATSC-M/H and neither do cars. But receiver chips for this are cheap and getting cheaper, and it's a consumer technology that would not be hard to deploy. However, this sort of broadcast standard could also be done in the cellular bands, at some cost in bandwidth for them.
19 megabits is actually a lot, and since traffic incidents and light changes are few, a fair bit of bandwidth would be left over. It could be sold to companies who want a cheaper way to update phones and cars with more proprietary data, including map changes, their own private traffic and so on. Anybody with a lot of customers might fight this more efficient. Very popular videos and audio streams for mobile devices could also use the extra bandwidth. If only a few people want something, point to point is the answer, but once something is wanted by many, broadcast can be the way to go.
What else might make sense to broadcast to cars and mobile phones in a city? While I'm not keen to take away some of the nice whitespaces, there are many places with lots of spare channels if designed correctly.